AfxBeginThread((AFX_THREADPROC)sound,NULL,THREAD_PRIORITY_NORMAL);HRSRC FindResource(
HMODULE hModule, // module handle
LPCTSTR lpName, // resource name
LPCTSTR lpType // resource type
)HGLOBAL LoadResource(
HMODULE hModule, // module handle
HRSRC hResInfo // resource handle
);LPVOID pv=LockResource() UINT CPlaySoundView::sound(LPVOID pParam)
{
HINSTANCE h=AfxGetInstanceHandle();
HRSRC hr=FindResource(h,"IDW","WAVE");
HGLOBAL hg=LoadResource(h,hr);
LPSTR lp=(LPSTR)LockResource(hg);
sndPlaySound(lp,SND_MEMORY|SND_SYNC);
FreeResource(hg);
return 0;
}